![]() In Mercury Meltdown Revolution’s case, the game delivers $20 worth of content for $20 a novel idea. It’s amazing how Wii has had a plethora of “budget” titles since its release nearly a year ago, with very few of those games actually charging the right price for that self-proclaimed simple experience. As a final note, the game runs in 480p and 16:9 (doesn't fill the screen all the way), and also supports the classic controller if tilt gaming isn't your thing. Each of the mini-games add a bit of depth to the product that would otherwise be entirely based on tilting goo, and while none of them are amazingly deep (Shove and Race are great for multiplayer though) they at least build up the package a bit more. ![]() To round off the package you've got the shuffleboard Shove mini-game, and the puzzler Metrix. Paint is a "gain ground" mini-game that has each player leaving a trail of color behind them, while the classic Race mini-game acts like a much more simplified version of something like Monkey Race (Monkey Ball). In Rodeo you'll need to stay atop an undulating surface for as long as possible, turning and tilting to stay atop a world before being thrown off. The party games are a nice touch, and add a bit more replay value to the package. Each time one of these vials is full, you'll gain access to new content. As you progress through the game you'll find hard-to-reach "Bonus" items, each of which will fill an unlock vial on the main interface. To add to the depth though you've got multiple profiles for progression, ghost saves for replays, and some multiplayer mini-games that work with some fun concepts. The game includes over 150 levels, though PSP owners should take note that this is still essentially Mercury Meltdown, so you won't be getting an entirely fresh experience. As for the overall content, it's a bit basic, but it should keep the average gamer busy for at least ten or so hours, depending on how competitive they get with scores and level bonuses. The more you tilt the world, the more you'll gain speed. ![]() The entire game is played NES style with a solo Wii-mote, and all along the way on-screen indications will tell you exactly where your controller is tilted, and when it's centered up at the beginning of a level. ![]() What once was merely an analog-controlled Marble Madness clone now feels far more immersive, as it'll take some seriously precise tilt controls to navigate the mazes. Tilt control is something gamers have wanted for this series for a longtime coming, and it fits seamlessly. For gameplay purists though, Mercury Meltdown Revolution will be well worth the $20 price point. It's still basic though, and veterans of the PSP version will instantly see that Sony's pocket rendition outplays Revolution's graphical achievements simply due to the smaller, crisper screen. It'll only take a few seconds to see that Mercury isn't much of a looker, but that it instead embraces a conservative art budget, instead backing on a splashy 80's Uniracers-like style to remain somewhat visually stimulating. Since the game got its start on PSP and then later moved to PS2, there isn't a ton of stress put on the graphical style.
0 Comments
Leave a Reply. |